Sistemas visuales
seleccionados

Índice de proyectos: campaña, movimiento, evento y sistemas espaciales. Empezamos por el sistema visual Familias Botánicas como caso central.

AI Botanical Campaign Visuals
01
AI Campaign / Visual Worlds

Familias
botánicas

The main generative campaign system: four botanical families built from distinct visual languages, tactile macro detail and controlled AI motion.

Familias botánicas Generative AI Motion Curation Campaign Assets
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AI Motion Studies
02
AI Video / Motion Experiments

Estudios de
movimiento AI

Short-form AI motion studies exploring tactile movement, botanical realism, cinematic loops and social-first formats. These tests show how still AI visuals can become controlled atmospheric motion assets.

AI VideoCinematic LoopsSocial AssetsCampaign Tests
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Sophie / Ogus Park Festival Visuals
03
Event / Festival Visual Design

Sophie / Ogus Park
Visuales de festival

A festival visual system built around atmosphere, warmth and nature-led identity — currently evolving into a spatial/event layout case study.

Event IdentityFestival VisualsSpatial AtmosphereCampaign Content
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PULSE — Hybrid Event Concept
04
Hybrid Event Concept / Visual Experience

PULSE

A hybrid event concept designed around transformation, tension and release — shifting an arena environment from combat spectacle into electronic nightlife.

Event ConceptArena TransformationVisual ExperienceNightlife
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Spatial / 3D Visual Foundation
05
Spatial & 3D Visual Background

Espacial / 3D
Visual Foundation

A foundation in 3D and spatial design that informs composition, light, depth and atmosphere — giving the AI creative work a stronger constructed-world feeling.

3D Visual DesignCompositionLightingSpatial Storytelling
Portfolio foundation
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